Most of this guide will consist of a list of what enemies drop the stances, and recommended farming locations. If you want a guide on what each stance does, or on what Melee 2.0 includes, then you'll need to go looking somewhere else, like the codex. I will not go over anything else about Melee 2.0 from here on, but only what weapons use what stance mods, where to find them, how to find them, and maybe some other bits and pieces about stance mods. When you have a stance mod for your weapon equipped, based upon the mod level it increases the mod capacity of you melee weapon and unlocks attack combos for that weapon. In the slot, you can only put stance mods into it. In your melee weapons, there is now a seventh mod slot - the stance mod slot. This is where stance mods, and this guide, come in. All of this you can do from the get-go, bar one thing - combo. This means that you can switch out your melee weapon, and with it attack, block, parry, channel, and combo.
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